YARG: Update v1.1.1


Well hello there! I've got a new update for all of y'all!

This one's labelled as if it were a minor update, but it actually contains a bunch of fixes, improvements, and an entirely new feature: Discord Rich Presence! I decided not to go with "v1.2" for this one though, because...

...well, let's just say that I still have more plans for the future of YARG :)

Anyway, let's get into the patchnotes!


v1.1.1 changes:

Added:

  • Discord Rich Presence! Let all your friends know you were stuck for 15 minutes in that one level where all the lasers are aiming at you!
    • You can enable and disable this in the Options menu. If you already had a save file from an earlier version, it defaults to being disabled. Otherwise, it defaults to being enabled.
  • Every level in the game now has a name! These are still subject to change, but I’m good with how they currently are.
  • You can now skip the every cutscene except the ending ones by pressing P (you could already do this with the splash screen).

Fixed:

  • When you move your spawn point in Assist Mode, it first checks whether that position is valid. This check is now more accurate.
  • The particle effect when a sawblade collides with a surface has been restored.
  • You can now pause while playing a custom level.

Changed:

  • Changed the sawblade’s hitbox to make it more forgiving.
  • Improved one of the backgrounds.
  • Switched my Fusion 2.5 license to the “Developer” tier, meaning I no longer need to prominently feature Clickteam logos in my game.


As always, if you come across any bugs, feel free to @ me on Twitter or send me an email! Thanks!

- Santum


...by the way, did you guys play the YARG demo? It used to be available back before the full game was released, but I delisted it once the game came out. It was like a prequel to the main story, with its own characters, cutscenes, voice acting, mechanics, etc.

If you didn't get the chance to do it, then... stay tuned!

Files

YARG (v.1.1.1) 150 MB
May 10, 2023

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