The power of level editors


(note from the 1st of november 2021: i originally posted this on steam and completely forgot about posting it here. same for the other posts.

whoops

ok anyways Original Post Below :))


YARG comes with a level editor. This is actually the same editor I'm using to make all the levels in the game, so anything that you see in the game, you can do in the editor.

That said, it went through a complete redesign lately to make it look less... prototype-y? I still have to do a bit more work on it but it's already at a point I'm pretty happy with.

Before: 

After: 

This is my first time making a level editor, so there were some particularly annoying bugs (such as one where the game refused to load level files correctly) which I've thankfully fixed already. Still, as soon as the game comes out, I'll be keeping an eye out and squashing any other bugs that might pop up.

Without a level editor, I'm not sure I would've gotten this far in the game's development (TL;DR: The engine I'm using for this game treats every level as its own separate mini-game with its own separate code which would've needed to be duplicated and maintained manually every time I changed anything), so I'm hoping it'll be useful, or even just fun, for y'all as well.

See ya later, gamers!

PS: I went through the game and added some more decorative tiles to the levels so they look less plain. I'll update the store screenshots soon 😎

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